Starting to get more visitors to the blog, and with this Phil Fish thing, I find myself thinking more and more about creator-audience interaction. Here are my publicly-stated GROUND RULES O’ DA GAME for the blog, going forward. Continue reading
Deep Sounding Volume 2 is going on indefinite hold. It’s not for lack of trying, but I have almost fifty thousand words of…well, to be frank, crap. And I don’t mean “typical first draft” crap; this book’s a total wreck, the literary equivalent of shooting half a movie and then realizing you left the lense-cap on. D’oh. Continue reading
Come listen to us ramble about copyright, self-marketing, ~The Problem With Hollywood~, crappy vampire novels, and how smartphones are corrupting the youth of Athens. Also cackle derisively as a $30 headset from Target single-handedly strips my voice of all its sultry, brassy bass, and reduces me to a mouth-breathing squawk-voiced nerd.
Finally, once you’re done doing that, go check out M Dot Strange’s hypnotic and beautiful Heart String Marionette (if you want to dip your toes into some surreal Ninja Scroll -style weirdness), and Jimmy Screamerclauz’s nightmare-inducing Where the Dead Go to Die (if you want to dive headfirst and shrieking into the abyss).
So I’ve seen this article from Slate making the rounds on Facebook and Twitter: what purports to be a scathing expose on the secret underground book which is single-handedly responsible for the downfall of Hollywood and the homogenous nature of all major studio releases being put out today.
Blake Snyder’s “Save the Cat”.
Today, a critic I like released his first book: a combination autobiography and a critical analysis of Super Mario Bros. 3. It’s an excellent piece of work that shows seriously-polished writing, and I’m enjoying it greatly so far.
But the reason I’m writing this is what happened shortly after:
Somebody pirated the book.
Not only that, but they posted links to the pirated copy on his blog. In the comments of a post titled “Buy My Book”.
Yikes! Continue reading
So everybody and their grandma is talking about the “Xbox 180”: Microsoft’s complete about-face and their decision to take back everything they said about the Xbox One’s online policies, intrusive DRM, mandatory daily account verification, the elimination of used games and game-sharing, etc etc.
There’s a lot of interesting stuff being written about that, especially as regards the victory of consumers over short-term corporate greed and professional PR message-massaging.
I don’t really have anything to add to that stuff, and frankly, a lot of it was already said a year or two ago, when Bank of America tried to add fees to checking accounts or whatever, and then backpedaled after massive consumer backlash. The internet has arrived, the consumer is king, and the basic paradigm of market capitalism is undergoing strange and unprecedented changes. Huzzah!
But here’s an interesting thing I do want to discuss: the curious and exciting event that emerged via Twitter right after the announcement. Continue reading
Yep, it’s yet another post about videogames.
I’ve had a notion kicking around my head lately that I haven’t really seen given a name or discussed anywhere else. Playing Undead Labs’ State of Decay has got me thinking about it again, and I thought it might make a good subject for a blog post.
The idea I want to talk about is something I’ll call “microdesign”. Continue reading